2
Rest

Heal 10. Increase this card’s healing by 3

Heal 10. Increase this card’s healing by 3
Exploration · Skill
Keep 2 exploration energy and an open Camp space for Rest. It heals 10 and raises its own healing by 3, but it cannot be played as an emergency combat action.
Must be cast in a room with available space.
Match the cost and effects to the card in your run. These are distinct base variants, separate from the growth values you add to a run.
This card is destroyed when it leaves your hand.