Exploration · Skill

Rest

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Steam Demo · 23718635
Base energy cost
2
Deck
Exploration
Type
Skill

How to use Rest

Keep 2 exploration energy and an open Camp space for Rest. It heals 10 and raises its own healing by 3, but it cannot be played as an emergency combat action.

On play

  • Heal 10
  • Increase this card’s healing by 3

Card properties

Camp

Must be cast in a room with available space.

Upgrade options

  • Power Nap — Rest can upgrade into Power Nap.
1 other base variant

Match the cost and effects to the card in your run. These are distinct base variants, separate from the growth values you add to a run.

Variant 2 · 0 energy

  • Rest: 1
Temporary

This card is destroyed when it leaves your hand.

Trivial
Numbers above are base values for this Demo version. Add the ending values from your own card when you share a run.

Guides that use this card

  • Marshmallows — Marshmallows is the warmth-scaled exploration-healing option; compare its current preview with Rest’s fixed base heal.