Build guide · Steam Demo
Flambee build: turn a fatal hit into food and energy
Use Flambee and Gourmet Toasty to recover energy after a kill, heal and feed eating growth without overspending before the finisher.
Demo build 23718635The short answer
Flambee costs 2 energy and deals 8 base damage. A fatal hit creates two Gourmet Toasties; each costs 0, heals 5 and grants 1 energy before being consumed. You need the 2 energy up front and the kill before those refunds exist.
In this guide

Cards in this plan
Open this core in the builder →A starting core to adapt during a run. Generated food and optional upgrades are explained below.
Read the producer and the produced food together
Core · fatal-hit producer
Flambee2 energy · Combat
- Deal 8 damage
- On a fatal hit: Create 2 Gourmet Toasty
Its two Gourmet Toasties are conditional on a kill. An 8-damage hit on an enemy with more remaining health will not supply the food refund.
Full effects, properties & growth →
Generated · healing and energy
Gourmet Toasty0 energy · Combat
- Heal 5
- Gain 1 energy
- Consume this card
Food
Each base copy provides 5 healing and 1 energy for 0 cost, then is consumed. Two copies can restore the 2 energy spent on Flambee, after a successful kill.
Full effects, properties & growth →
Core · spend the follow-up
Scavenger Blade1 energy · Combat
- Deal 5 damage
- When you eat: Increase damage by 1
Hold it while eating to use its growth trigger, then use the returned energy for an affordable follow-up attack.
Full effects, properties & growth →Plan the turn around the up-front cost
- Count your energy before committing to setup attacks. Keep 2 for Flambee.
- Find an enemy within Flambee’s current fatal range after statuses and damage changes.
- Use Flambee to take the kill, then confirm two Gourmet Toasties were created.
- Keep an eating payoff in hand and play the food one at a time. Check healing, energy and the changed attack value.
- Spend the recovered energy where it removes danger. Do not force a second food loop if no legal fatal target remains.
A base-value example
With 2 energy and an unmodified enemy at 8 remaining health, an unmodified Flambee can take the kill. Eating both generated Gourmet Toasties then gives up to 10 healing and 2 energy. This describes the successful sequence; it is not an up-front cost of zero.
If Scavenger Blade receives both normal eating triggers, its base damage rises from 5 to 7. The next blade attack still costs 1 energy. If a status, card modification or trigger changes the sequence, use the actual values shown in the fight.
Keep Roast until the larger finisher is affordable
| Source | Up-front energy | Fatal reward | Best fit |
|---|---|---|---|
| Roast | 1 | One Toasty | Cheap finishing when energy is tight. |
| Flambee | 2 | Two Gourmet Toasty | Larger finishing hit with energy returned through food. |
| Hot Poker | 2 | Toasty Kebab | A reusable food route once its multi-hit damage can secure a kill. |
Diagnose the failed refund
If there is no food, first check that Flambee dealt the killing blow. If it never got played, check whether setup attacks spent the 2 energy it needed. If the enemy is still alive, the expected refund was based on an incorrect fatal threshold.
Keep a lower-cost source such as Roast until the larger source is dependable. Add Kitchen growth only when the existing food supply can feed the chosen recipient.
Backup · a cheaper finisher
Roast1 energy · Combat
- Deal 3 damage
- On a fatal hit: Create 1 Toasty
This slot lets you continue making food when spending 2 on Flambee is awkward. Replace it only when the rest of your deck handles those turns.
Full effects, properties & growth →