Camp guide · Steam Demo

Kitchen upgrades: make food or grow from eating?

Choose cooking upgrades by the missing half of your food engine, and avoid adding growth before you can feed it.

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The short answer

If you cannot produce food reliably, improve a dependable finisher with a food-making effect when offered. If food is already plentiful, improve the attack that will benefit from eating. Keep source and payoff separate when making the choice.

In this guide

Bring a usable attack and a Fix action

Kitchen costs 2 exploration energy and requires a room with available Camp space. It is Fixable, so keep a Fix action available for its interaction. Before placing it, decide which card is actually carrying your combat damage.

Cooking modifications are choices for eligible cards. Follow the selection shown in the encounter: a generated food card or a limited-use payoff is not automatically an eligible recipient.

Kitchen

Connect food and attacks

Kitchen2 energy · Exploration

  • Create a camp encounter
  • Consume this card

Camp · Fixable

Use Kitchen to improve the relationship between your attacks and food. It is a facility card, not a food card you can eat during combat.

Full effects, properties & growth →

Choose the missing half of the engine

Your current deckUseful offer to look forWhy it fits
You kill enemies but rarely have foodIf fatal, create ToastyA dependable attack can become a food source when it lands the kill.
You already generate and eat foodWhen you eat, increase damageChoose a damage card you can keep using. The Kitchen option adds eating-based growth.
You need food that also contributes damageIf fatal, create Spicy ToastyRead the generated food as well as the attack: Spicy Toasty heals and deals damage, then is consumed.
You are considering a Mood-dependent food optionCount your Mood cards firstThe Spicy Truffle option depends on Moods in hand. It is not a free substitute for a consistent Toasty source.

Compare the real cards before adding another upgrade

Roast

Food source already present

Roast1 energy · Combat

  • Deal 3 damage
  • On a fatal hit: Create 1 Toasty

Roast already makes Toasty on a fatal hit. If your problem is failing to kill, improve the attack’s ability to finish rather than simply seeking more food triggers.

Full effects, properties & growth →
Scavenger Blade

Growth already present

Scavenger Blade1 energy · Combat

  • Deal 5 damage
  • When you eat: Increase damage by 1

Its printed eating trigger adds 1 damage. Pair it with actual food before looking for another growth card. Read the final modified trigger if Kitchen changes your chosen attack.

Full effects, properties & growth →
Left To Rot

Limited-use area payoff

Left To Rot1 energy · Combat

  • Deal 6 damage to all enemies
  • When you eat: Increase damage by 1

Linger · Exhaust · Uses 4

Eating grows its damage, but it has Exhaust and 4 base Uses. Those restrictions remain part of the plan; use a repeatable attack for ordinary combat.

Full effects, properties & growth →

Play the food loop in the right order

  1. Hold the card whose eating trigger you want to use, and check the energy for your food-producing attack.
  2. Bring an enemy within that attack’s current fatal range. Avoid accidentally killing it with the setup hit.
  3. Use the finisher and confirm that the food was created. A nonfatal attack does not satisfy an If Fatal effect.
  4. Eat the food while your payoff is available, then read the updated damage before targeting the next enemy.
  5. Repeat only while enemies, food, energy and card uses allow. A large growth number does not make a loop infinite.

Why a food build stalls

SymptomWhat to change
Growth cards but no foodAdd a dependable source such as Roast, or use a relevant Kitchen offer on your existing finisher.
Food source does not killChoose a reachable target; improve damage or preserve a setup attack.
Food takes over your handResolve the useful eating triggers and healing, then reassess the remaining actions rather than adding more sources by default.
Every reward becomes another payoffKeep the strongest working recipient and look for energy, recovery or a missing source.
The build depends on one optional upgradeKeep a printed source-and-payoff pair while you search.

Show the modifications in your run

List the original card name and write the added effect in the run notes. A Hot Poker with an added eating trigger behaves differently from its base card even though both use the same card entry.

Keep ending damage values with the outcome and explain the action order. Record generated food separately in the notes when it was not part of your permanent deck.

Your cards can grow beyond their base values. Keep the current card values and ending together when you share the run.

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