Versions & your next run

Shroom and Gloom updates

Find the changes that affect your cards, route and next attempt.

Playing for the first time? Begin with the Early Access guide. The card library and deck builder use Steam Demo build 23718635; the Early Access changes below belong to a different version.

Early Access patch ·

Patch 0.6.24: Permanent copies, exploration and card fixes

Patch 0.6.24 fixes Acid Vial and locked-card availability, adds more possible torch locations on The Forgotten Path, and corrects permanent food and data copies.

Check permanent food and data copies

Permanent copies should now carry Endless. Inspect the copied card before using it as the repeatable part of a deck.

Before your next run: Keep the original and copied card text in your deck notes. If a plan depends on repeatedly using a copy, check that property before committing your other resources.

Recheck your exploration options

Torches can appear in more locations on The Forgotten Path, and three-door room layouts have changed.

Before your next run: Inspect the current room before spending an interaction. Use what is available in this run instead of depending on an old screenshot for the exact placement.

Retry card interactions on the updated game

The patch repairs Acid Vial issues and cases where locked cards appeared unexpectedly. Cards lodged in fleeing Veterans should return with them, though they may not persist across sessions.

Before your next run: For a repeatable problem, record the version, target, card text and actions leading to it. Keep session changes separate when checking lodged cards.

Achievements and stability

Gloom Slayer and Would you love me if I were a worm receive fixes, alongside loading, targeting and deck-view transitions.

Before your next run: Update before retrying the relevant objective. Keep your existing save and note which objective you completed if the achievement still does not register.