Combat · Mood

Purpose

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Steam Demo · 23718635
Base energy cost
0
Deck
Combat
Type
Mood

How to use Purpose

Use Purpose before choosing the next expensive action so both the energy and new draw can shape the turn. Temporary makes it a poor card to discard while waiting for a later opportunity.

On play

  • Draw 1 card
  • Gain 1 energy

Card properties

Temporary

This card is destroyed when it leaves your hand.

Mood

Your experiences give you moods.

Numbers above are base values for this Demo version. Add the ending values from your own card when you share a run.

Understand this card’s mechanics

  • Hope — Hope is another Temporary mood that draws, using cost reduction instead of a direct energy gain.