Steam Demo · 23718635- Base energy cost
- 0
- Deck
- Combat
- Type
- Mood
How to use Hope
Use Hope before the costly action you want to make easier, then inspect the new draw before finalizing the turn. Temporary favors using the opportunity before a discard removes it.
On play
- Reduce Cost: 1
- Draw 1 card
Card properties
MoodYour experiences give you moods.
TemporaryThis card is destroyed when it leaves your hand.
Incoming card relationships
- Emotional Rollercoaster — Emotional Rollercoaster creates Hope through its Make Card effect.
- Focus — Focus creates Hope through its Make Card effect.
- Horrible Club — Horrible Club creates Hope when its fatal trigger resolves.
- Sweet Scent — Sweet Scent adds Hope to the top of the deck through its Add Card To Top Of Deck effect.
Numbers above are base values for this Demo version. Add the ending values from your own card when you
share a run.
Understand this card’s mechanics