Combat · Attack

Horrible Club

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Steam Demo · 23718635
Base energy cost
2
Deck
Combat
Type
Attack

How to use Horrible Club

Prepare a fatal hit when you want Horrible Club to make Hope. After paying the club's 2 energy, Hope's cost reduction and draw can extend your options, but neither is available from a nonfatal hit.

On play

  • Deal 10 damage

Triggers & growth

  • When Fatal: Make Card: 1 → hope

Card properties

No additional base properties.

Direct card relationships

  • Hope — Horrible Club creates Hope when its fatal trigger resolves.
1 other base variant

Match the cost and effects to the card in your run. These are distinct base variants, separate from the growth values you add to a run.

Variant 2 · 2 energy

  • Deal 16 damage
  • If Fatal: Make Card: 1 → hope
Numbers above are base values for this Demo version. Add the ending values from your own card when you share a run.

Understand this card’s mechanics

  • Hope — A fatal Horrible Club creates Hope, adding a cost-reduction and draw option after the attack.