Card finding guide · Steam Demo

How to get cards: rewards, digging and generated food

Look for a card through the right reward route, and distinguish a permanent find from food or tools another card creates.

Demo build 23718635

The short answer

Start by checking how the card enters play. Some cards appear in combat, digging or shop rewards; others are created by a card you already own. To get Toasty, for example, look for a food-producing attack rather than waiting for Toasty as a reward.

In this guide

Choose an acquisition route before choosing a tunnel

What you wantWhere to lookWhat that means for the run
Thirsty MaceDig rewards and shop opportunitiesKeep a digging action available and inspect offers; do not expect a fixed guaranteed room.
Scavenger BladeDigging and scavenging opportunitiesExplore for the payoff while using a food source you already have.
Practice Dummy or KitchenCombat reward and shop opportunitiesCompare the facility with your current deck and keep room/energy to use it.
ToastyA fatal Roast hitFind and use the producer; the food is generated during combat.
Gourmet ToastyA fatal Flambee hitThe producer costs 2 energy up front and creates two food cards.
Toasty KebabA fatal Hot Poker hitRead the Kebab’s three Uses; it is not a permanent unlimited food source.

Carry the action that gives you the opportunity

Shovel

Digging action

Shovel1 energy · Exploration

  • Dig For Treasure: 1

Shovel costs 1 exploration energy and uses Dig For Treasure. Keep it for a suitable digging interaction instead of spending all exploration energy before reaching one.

Full effects, properties & growth →
Scavenge

Scavenging action

Scavenge0 energy · Exploration

  • Scavenge: 1

Exhaust

Scavenge costs 0 and has Exhaust. Treat scavenging and digging as different opportunities; they do not promise the same named card.

Full effects, properties & growth →
Roast

A producer rather than a drop location

Roast1 energy · Combat

  • Deal 3 damage
  • On a fatal hit: Create 1 Toasty

Its fatal trigger creates Toasty. The Creates section on a card page helps you follow this relationship without confusing producer and product.

Full effects, properties & growth →

What does rarity tell you?

Common, Uncommon and Rare reward choices are not a measure of how well a card fits your deck. A cheap food producer can be more useful than a rare payoff with nothing to trigger it.

A card can be associated with more than one reward route. Use the route and the current offer to make your choice; do not turn one reward tier into a promise that a card will appear, or assume a high tier guarantees a better build.

For a card you have not seen before, read the name, deck, actions and properties. Similar art or similar names do not establish that two cards have the same effect.

Why another player may have cards you have not seen

First compare the game version and the card’s actual name. This guide follows the Steam Demo; a different version or a modified copy can change what you are comparing.

Next check whether the card was generated, chosen as a reward or modified during that run. A screenshot of a Toasty Kebab does not mean the player found it as a normal starting card.

Finally compare the exploration and reward opportunities the two runs used. Record the encounter and route when you find a sought-after card, so the run is useful to the next player.

Your cards can grow beyond their base values. Keep the current card values and ending together when you share the run.

Keep exploring