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Tinkie

Heal 3. Draw 1 card

Heal 3. Draw 1 card
Exploration · Food
Eat Tinkie before spending the last of your exploration energy when its draw could reveal a useful action. If the next action can wait, taking the snack while injured lets its healing contribute before the card is consumed.
Can be eaten.
Match the cost and effects to the card in your run. These are distinct base variants, separate from the growth values you add to a run.
Can be eaten.