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Tingles

Apply Spell Weakness: 1. Consume: 1

Apply Spell Weakness: 1. Consume: 1
Combat · Skill
Apply Tingles before the spell damage you want to support. Replenish helps it enter the hand, but Consume makes its zero-energy Spell Weakness a one-time setup rather than a repeatable debuff.
Exhausted cards can only be played once per combat or explore.
Draw another card when this card is drawn.