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Threat Scanner

If Player Takes Damage: Make Card: 1 → data

If Player Takes Damage: Make Card: 1 → data
Combat · Machine
Plan to use Data generated by damage you already need to endure, rather than taking avoidable damage merely to create it. Check battery before counting further triggers from the scanner.
Requires Battery to trigger Triggers. Costs battery when trigger is fired.
This card requires battery to function.