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Supliments

Increase Max Health: 3

Increase Max Health: 3
Combat · Food
Track the remaining Uses when building maximum health across several plays. The effect raises the health ceiling rather than listing a direct heal, so keep a separate answer for urgent recovery.
Can be eaten.
The number of time this card can be played. Before it is consumed.
Match the cost and effects to the card in your run. These are distinct base variants, separate from the growth values you add to a run.
Can be eaten.
The number of time this card can be played. Before it is consumed.
Exhausted cards can only be played once per combat or explore.