Combat · Attack

Stick

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Steam Demo · 23718635
Base energy cost
1
Deck
Combat
Type
Attack

How to use Stick

Prepare a target for Stick’s current damage before paying its energy cost. Only a fatal hit supplies the energy refund, Rage and replacement Sticks, so one failed finish can break the planned chain.

On play

  • Deal 1 damage
  • Consume: 1

Triggers & growth

  • When Fatal: Increase Rage: 1
  • When Fatal: Make Card: 2 → stick
  • When Fatal: Gain 1 energy

Card properties

Temporary · 0

This card is destroyed when it leaves your hand.

Direct card relationships

  • Stick — Stick creates Stick when its fatal trigger resolves.

Incoming card relationships

  • Stick — Stick creates Stick when its fatal trigger resolves.
Numbers above are base values for this Demo version. Add the ending values from your own card when you share a run.

Understand this card’s mechanics

  • Shurikens — Shurikens can lower enemy health without using the energy needed for Stick’s fatal-hit chain.