Steam Demo · 23718635- Base energy cost
- 1
- Deck
- Combat
- Type
- Attack
How to use Stick
Prepare a target for Stick’s current damage before paying its energy cost. Only a fatal hit supplies the energy refund, Rage and replacement Sticks, so one failed finish can break the planned chain.
On play
Triggers & growth
- When Fatal: Increase Rage: 1
- When Fatal: Make Card: 2 → stick
- When Fatal: Gain 1 energy
Card properties
Temporary · 0This card is destroyed when it leaves your hand.
Direct card relationships
- Stick — Stick creates Stick when its fatal trigger resolves.
Incoming card relationships
- Stick — Stick creates Stick when its fatal trigger resolves.
Numbers above are base values for this Demo version. Add the ending values from your own card when you
share a run.
Understand this card’s mechanics