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Sleepwalk

Gain 2 energy. Draw 1 card

Gain 2 energy. Draw 1 card
Exploration · Skill
Keep the first exploration energy available to start Sleepwalk; the energy gain comes after paying its cost. Use it early enough that the net extra energy and new card can change the route, since Exhaust prevents repeating it this exploration.
Exhausted cards can only be played once per combat or explore.