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Simmering Rage

If Player Deals Damage: Increase Rage: 2

If Player Deals Damage: Increase Rage: 2
Combat · Passive
Recheck follow-up attack damage after dealing damage with Simmering Rage present, since its Rage grows through the turn. Use that growing bonus before the temporary mood leaves the hand; it cannot be cast as a separate action.
All your attacks deal additional damage.
This card is destroyed when it leaves your hand.
Can't be cast.
Your experiences give you moods.