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Reckless Rush

Deal 6 damage. Lose 3 health

Deal 6 damage. Lose 3 health
Combat · Attack
Use Reckless Rush when the group hit is worth its health payment, especially if it removes threats before they can act. It saves energy but Exhausts, so do not budget a second free sweep in the same combat.
Exhausted cards can only be played once per combat or explore.