1
Pipette

Consume Gunk: 2. Make Card: 1 → sticky residue

Consume Gunk: 2. Make Card: 1 → sticky residue
Combat · Attack
Choose it for a turn where removing gunk is worth the energy, then inspect the Sticky Residue it creates. The generated card adds gunk as well as drawing, so do not treat it as an automatically harmless follow-up.
No additional base properties.
Match the cost and effects to the card in your run. These are distinct base variants, separate from the growth values you add to a run.