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Greedy Dagger

Deal 4 damage. Make Card Half Damage: 1 → return stroke

Deal 4 damage. Make Card Half Damage: 1 → return stroke
Combat · Attack
Plan around the Return Stroke as a second card, with its damage derived from the dagger’s damage rather than an independent fixed payoff. A fatal dagger hit adds draw, so compare taking that kill now with leaving a target for the stroke.
No additional base properties.
Match the cost and effects to the card in your run. These are distinct base variants, separate from the growth values you add to a run.