Combat · Machine

Flash Turret

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Steam Demo · 23718635
Base energy cost
0
Deck
Combat
Type
Machine

How to use Flash Turret

Treat Flash Turret’s Vulnerable as turn-end setup, not a status you receive before attacking this turn. Keep Battery available for the trigger and account for its random enemy choice when planning the next attack.

Triggers & growth

  • When Player Turn Ends: Make Vulnerable: 3

Card properties

Unplayable · 0

Can't be cast.

Machine

Requires Battery to trigger Triggers. Costs battery when trigger is fired.

Battery · 10

This card requires battery to function.

Numbers above are base values for this Demo version. Add the ending values from your own card when you share a run.

Understand this card’s mechanics

  • Sneak Attack — Sneak Attack applies Vulnerable during its own play, offering different timing from Flash Turret’s turn-end trigger.