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Flash Turret

If Player Turn Ends: Make Vulnerable: 3

If Player Turn Ends: Make Vulnerable: 3
Combat · Machine
Treat Flash Turret’s Vulnerable as turn-end setup, not a status you receive before attacking this turn. Keep Battery available for the trigger and account for its random enemy choice when planning the next attack.
Can't be cast.
Requires Battery to trigger Triggers. Costs battery when trigger is fired.
This card requires battery to function.