2
Feral Charge

Deal 10 damage. Lose 5 health

Deal 10 damage. Lose 5 health
Combat · Attack
Use it early enough in an attack sequence for the created Burning Rage to matter, while budgeting the health loss first. Linger lets you wait for that sequence; Exhaust makes a premature charge difficult to repeat this fight.
Exhausted cards can only be played once per combat or explore.
This card will not be discarded at the end of the turn.