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Drill

Deal 1 damage. Deal 1 damage

Deal 1 damage. Deal 1 damage
Combat · Attack
Treat the base Drill attack as two small hits and check whether each can matter against the current enemy. It also spends two Battery, so using it for negligible damage can drain a resource that energy alone will not replace.
This card requires battery to function.
Match the cost and effects to the card in your run. These are distinct base variants, separate from the growth values you add to a run.
This card requires battery to function.