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Churning Turret

If Enemy Dies: Deal 4 damage

If Enemy Dies: Deal 4 damage
Combat · Machine
A first enemy death can start its damage-and-draw payoff, so prioritize a reachable kill when the turret has battery. Reassess after each trigger instead of assigning damage or draw from a machine whose battery is spent.
Can't be cast.
Requires Battery to trigger Triggers. Costs battery when trigger is fired.
This card requires battery to function.