1
Bandages

Heal 10

Heal 10
Exploration · Skill
Treat each Bandages use as a limited exploration heal and try to leave enough missing health for it to matter. Keep one exploration energy available for the heal; spending the last energy on an interaction can leave the remaining bandage unusable this turn.
The number of time this card can be played. Before it is consumed.
Match the cost and effects to the card in your run. These are distinct base variants, separate from the growth values you add to a run.
The number of time this card can be played. Before it is consumed.